The Theory The best way to ensure that students are learning is to ensure that they are engaged in what they’re learning. Students who are interested in a lesson or activity are going to be more willing to participate and pay attention and will absorb more of the learning than those who are not. A great way to engage all learners? Games! Gamify.com defines gamification as the addition of game elements to non-game activities (2023). By creating opportunities for games during instruction, group work, and independent practice, teachers are able to engage students and create fun and meaningful learning opportunities. For language learners, this is super beneficial because it removes some of the pressure and stress of learning and allows them to explore language and content in a fun, low-stakes environment. Link to Resource https://www.sdlback.com/webinar-series/gamification-for-ells?srsltid=AfmBOorPIjrs3RBFnFKUlIyRjwjWHv__yNByjRGtYNRA2ciR8bUT4XIe In the above article, Mangus ...